(1) (Computer Graphics) See graphics.
(2) (Cg) (C for Graphics) A high-level 3D graphics programming language developed by NVIDIA and Microsoft. It was designed to provide a standard for writing applications for programmable display adapters that allow gaming developers to perform their own vertex and pixel shading. Microsoft's implementation of Cg is High-Level Shading Language (HLSL), and both versions are identical. Cg is based on C++ and uses C++ syntax, but is specialized for programming graphics processing units (GPUs) and is thus very limited in scope.
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