(1) (InterProcess Communication) The exchange of data between one program and another either within the same computer or over a network. It implies a protocol that guarantees a response to a request. Examples are OS/2's Named Pipes, Windows' DDE, Novell's SPX and Macintosh's IAC.
(2) (Instructions Per Clock cycle) The number of instructions that can be executed by a CPU in one tick of the clock. This is accomplished by various pipelining techniques that determine which instructions can be executed in parallel and keeping often-used instructions in a cache. See pipeline processing.
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